22 May, 2026
28 September, 2020
Still on it...
| Still working on the water and adding more ships. Conveniently running out of memory a great deal so I'm probably going to have to bump that up in the near future. The astrays - the dumbed down version of the red frame created earlier as well as the flight unit, need shields and guns and the ship itself could use more detail -- and maybe roll back the fog a bit.
Labels: 3d, CG, Flight Unit, lightwave, M1 Astray, Murasame, seed, Takemikazuchi |
19 April, 2015
Finding Stuff - Trying to Return
| Every now and then I start up the ol' lightwave setup and try to render something or come across something old. I'm amazed at how my laptops run rings around my rigs of a decade ago. The rig now barely does anything, but seeing it fly through old render jobs compared to all those years back... The few images I find nowadays are rekindling my interest. I'm not even sure when I made this one, probably back in '09, but the mistakes I see I suddenly feel the need to correct.
Labels: 3d, Astray Blue Frame Second Revise, CG |
10 July, 2013
Gundam MKII: Fed test
| Feels like I really need to get back to this, but I'm beat when I get home and the weekends are not as open as they used to be. Ugh. Trying out some test textures, but I'm looking at other directions.
Labels: 3d, CG, Federation, MKII, test |
04 May, 2013
Gerbera Tetra Kai: Test
| I'm at a point where I want to clean up some of the textures, step back and see where I've gone nuts. Working with a scene that maybe helps illustrate to me where I could change. Some of the recent MG boxart really shines with awesome textures and design in general.
Labels: 3d, CG, Gerbera Tetra |
13 December, 2012
Astray Red Frame -- sans Flight Pack
| I still like the Astray after all of these years -- 4 since I started this model. I think I'm getting the bug again... Labels: 3d, Astray Red Frame, CG, seed |
11 December, 2012
07 October, 2012
29 September, 2012
22 September, 2012
Evolve Strike Gundam: Launcher Backpack
| There's the old redesigned (by BEECRAFT) backpack for the Evolve version of the Strike. What I like is that it fits well considering its bulk
What I don't like is that I had to wait a bit to confirm with the MG model before I figured out I liked it. Labels: 3d, CG, Evolve Strike, Launcher |
21 September, 2012
ZZ Gundam: Mess Around
| I really REALLY don't remember what I was thinking for the ZZ Gundam. Maybe I was just aiming for the FAZZ. I'm certain that some of this is not all that close to the MG, since all I had to work with was the GFF. I suppose I was working toward the sentinel gundam for some reason or another... Anyway, it looks dated compared to many of the others... |
20 September, 2012
09 September, 2012
Evolve Strike vs Bucue
| Holy crap it's been a long time since I've rendered anything with some determination, but I gave it a go after ... 4 years of doing nothing. Labels: 3d, BuCUE, CG, Evolve Strike |
01 November, 2009
Infinite Justice: First Shot
| I'll be damned. Sometimes I do stuff now and again. I need to fix this one up a little more, something I always say, but this one has some bizarre problems that need help. First shot though... Labels: 3d, Archangel, CG, Infinite Justice, Legend, Minerva, Strike Freedom |
27 July, 2009
Force Impulse Gundam
| Out and about in Japan so not at home at the moment. Probably won't be back for some time, but whilst playing around on PS with this one I finally decided on an image (which I posted as a header a wee bit ago). It's an oldie that I didn't like at the time but decided to gussie up a bit while I had some free time away. Anyway, I wont be back for probably quite a while -- training for marathons, traveling, etc, so have fun during summer!! Labels: 3d, CG, force, Gouf Ignited, Impulse ver2, Minerva, render, saviour ver2 |
29 March, 2009
Delta Plus and Unicorn 2
| Just poopin around again. Watched the final episode of 00 today. It ended better than I thought and I enjoyed the 0 Gundam vs Exia scene. Seems a shame that these episodes are so short. Labels: 3d, CG, Delta Plus, GMIII, Unicorn |
27 March, 2009
Delta Plus and Unicorn 1
| Screwed up on the reentry flames. I think I know where I went wrong. I'd go back and fix it.... but that PG Astray came in and I'm marveling at it's awesomeness. Got those nice transparent armor pieces as well as the extra sword. Whew! I wanted to 3d that one up someday too... Labels: 3d, CG, Delta Plus, Unicorn |
04 March, 2009
14 October, 2008
Saviour Gundam: Imperfect Mobile Armor Test
| I've actually been staring at this one for a few weeks, but considering the high render times for smoke hypervoxels, I decided to leave it where it is until I have time to just let the workstation ruuuuuuun and ruuuuuun. Labels: 3d, CG, saviour ver2 |
13 October, 2008
Saviour Gundam: Imperfect Test
| Damn, I haven't done any rendering in a while!! And it shows!! Definately need to get into more of this when possible. Ultimately, though... I need a new machine soon! Labels: 3d, CG, saviour ver2 |











































































































