Wing Gundams: 1
Testing out a scene based on existing artwork to see how close we might be able to get to the illustration, in a ver-KA way.
Labels: deathscythe, heavyarms, sandrock, shenlong, wingUpdate |
Testing out a scene based on existing artwork to see how close we might be able to get to the illustration, in a ver-KA way.
Labels: deathscythe, heavyarms, sandrock, shenlong, wingUpdate |
Looking at getting the wing back up and updated. So far the other 4 are pretty much there in so far as the general geometry and general surface. Labels: deathscythe, heavyarms, sandrock, shenlong |
So finally jammed the trident back there, though I'm not sure this is exactly how it's "supposed" to be positioned.
Labels: shenlong |
A bit more on the dragon fang and some texturing stuff is in place. I'll need to probably bump the render settings a bit, but I also forgot to make the beam trident.
Labels: shenlong |
I think the details of the shield maybe need to have better pop as some of the lines are blurred or covered by distance. And still the dragon fang needs a bit of tuning.
Labels: shenlong |
I'm torn: I absolutely love the Katoki Hajime asthetic of the Shenlong/Altron, the lack of reach on the Shenlong concept kills the reach of the ms in general. I feel like if this was the retconn, then a lot of the capability in the original animation just wouldn't be possible. So I'm looking at adding similar reach to the dragon fang by adding the length of the head similar to the Altron. This is because while the original Shenlong has a long right arm folded under the shoulder guard, I feel like the Katoki asthetic may be too violated by reverting to that. We'll see. |
Feels a bit off, but still working on some of the details for the legs. Feeling like I should update the old wing model for this.
Labels: shenlong |
I feel like Katoki can be really no-nonsense when it comes to arm design in general. I feel like there's a lot of similarity to the Unicorn in these ones. But I suppose "an arm is an arm" as well.
Labels: shenlong |
Shoulder join guards are generally there. I've forgotten how tricky these curvy hard surface modeling objects can be.
Labels: shenlong |
Mostly have the waist in but realized I've forgotten to finish the bits of the chest that I wanted to detail.
Labels: shenlong |
Still needs more detail, but it's coming kinda together. Some smoothing issues as well.
Labels: shenlong |
I haven't visited a Wing based torso in a while but they mostly seem similar (wing / shenlong). Want to see what happens when adding some extra geometry to beef it up.
Labels: shenlong |
Mostly still the Katoki version in progress. Some bits added just for more dragon. Maybe add scales? Probably too far though.
Labels: shenlong |