06 November, 2009

Astray Blue Frame 2nd Revise: Head

The head, like the rest of the PG Astray is bulkier than the Blue Frame 2ndR, so I left the bulk but added the details. Took the red frame's textures and blue-shifted them (Photoshop) and reassigned them to the Blue Frame's mesh. The detail in the body is otherwise identical to the Red Frame's until I get to them.

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01 November, 2009

Infinite Justice: First Shot

I'll be damned. Sometimes I do stuff now and again. I need to fix this one up a little more, something I always say, but this one has some bizarre problems that need help. First shot though...

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30 October, 2009

Astray Blue Frame 2nd Revise: GO!

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So I created the Astray Red Frame based on the PG version. My wife went to Yodobashi camera in Osaka and snatched up the Master Grade Blue frame 2nd Revise. While I enjoyed putting it together, it's definitely not anywhere near the build type of the PG. Above is the difference as illustrated by BEE-CRAFT, the designer of both plastic models.

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Someone seemed to have been keen on comparing the same thing using diagrams. Clearly the Red frame has a bulkier build than its incredibly slender MG counterpart and detail is different in many places. The plan is to keep the PG size and bulk while attempting to redo sections of the Blue Frame that differ "significantly" from the Red Frame.

I just started on this one of course. I have to make changes circled in red, but without distorting the PG size or dimensions to that of the MG's.

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29 October, 2009

Xamel: Cannon 2 - Deploy

And, just a look at the gun mounted and unfolded. Bout time to finish up the spare detail I've missed and then hit that shiny blue frame Astray!


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Xamel: Cannon 2

The cannon is mounted somewhat towards the machine's right side. There's some collision going on with the end of the cannon.


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Xamel: Cannon 1

Got a nice little start on the cannon. Trying to use what I can find on katoki's version of this cannon, but I might borrow from a previous, optional armament made by Windfall that could assist in various places.


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28 October, 2009

Xamel: Rear Cab 3

The detail on the bottom is somewhat there, but still lacking. The support beam that connects the bottom layer of the rear cab to the top isn't in place correctly. Most of what I've been able to see in the way of detail seems to squeal of panel lines and the like. I may just go ahead and bump map that stuff in there instead of modelling it. I'll flip a coin on that one.


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Xamel: Rear Cab 2

Haven't much in the way of detail yet, but it's getting there. I had to guess on the slope of the curve that isn't isn't viewable from the side, so it might be quite off. But I guess it would have to be at least semi-level to support the cannon in on it. Got some lumps to hammer out in it though. There are supposedly some crate looking weights on the inside that act as a counter balance or support stand. I'm not sure which, but I threw in some makeshift weights for good measure.

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Xamel: Rear Cab

Some things that made me sit back a bit, the xamel's cannon is mounted on the hover cab in the rear and appears to be detachable, at least for some sort of toy gimmick. Trying to build some of that gimmick but fallin' a little short on detail.

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Xamel: Arms 1

Got a makeshift missile launcher attached to the backside. I used an early version of the Zaku II's arms to get the shoulder plate and upper arm started for the Xamel. Working from there, I tried to get close to what I believed the arms to look like. Not exactly the same, but similar enough. The lower arm was where I was going to use the rick dom's, but the geometry proved too different and so I started from scratch. The hands are mostly from scratch, but I have to improve the fingers. I'd like them to look more ET-ish -- that is, bonier at the finger joints. Haven't gotten any farther on the legs.

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