15 January, 2012
14 January, 2012
10 January, 2012
0 Gundam: Start
I couldn't help but wonder if Gundam ver KA could be converted convincingly enough to the 0 Gundam using 00 or Exia parts and a lot of converting. This might take a while too, but I wanted to put it up just the same. I've only just started moving the chest parts and stomach area. This is the part that will have the largest conversion work. The rest of the machine's changes will probably appear more subtle. I'm also surfacing the 00 Gundam and finishing the last few mesh parts for it. Labels: 0Gundam |
08 January, 2012
02 January, 2012
Gundam 00 Raiser: Raiser 2
| Well, it's come this far, but no more modeling grooves and detail. Since the Raiser has so much line detail, I'll go ahead and NOT model that but instead map it so that I don't bloat this thing farther than it needs to be. A couple of angles should probably be adjusted, but now is the time to go back and fix the mini mistakes. Labels: 00Raiser |
01 January, 2012
Gundam 00 Raiser: Raiser 1
| Well...wanted to finish the raiser today, but I guess that's a bust. Other things got in the way I suppose. At any rate I'll still get it out of the way soonish Labels: 00Raiser |
30 December, 2011
Gundam 00 Raiser: Binder 1
| Got the alcohol ready for new years, but it's still a day away. I might get most of the modeling done before the clock ticks. The one gundam I would have finished this year. I'll drink to that. Working on finishing up the binders, but there are some strange anomalies with flipped polies and this'n'that. Labels: 00Raiser |
28 December, 2011
24 December, 2011
Gundam 00: Arms
| Maybe doing or finishing 00 over the holidays. Gotta seize the chance. The arms are almost there, but the plastic model version seems to differ quite a lot from the illustration in the manual, especially the forarms. I'm guessing this is for maneuverability. Anyway, I did some changes and increased the length of the "cuff-link", yadda-yadda. |

























































































































