06 February, 2010

Astray: Flight Unit 3

Well... I'm pretty sure it's a little too large. Nothing like a look-see to know if you're going in the right direction. Anywho, I've been busy these last few weeks with some coding issues so I had to put some of this on the old back burner, but hopefully I can get back to this asap.

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02 February, 2010

Astray: Flight Unit 2

I think most everything is there, at least as placeholders while I detail some of the bits and bobs. Some parts need to be shaped properly, but I'm fairly certain that it's usable thusly -- that is, after jiggling some parts around. Oh, sure, I have to drop some parts downward a bit and gussy up some other parts. I don't want it to be too poly heavy as the Astray is already memory demanding as it is. Hopefully I can start texturing within the next few days.

mobile suit gundam seed destiny infinite justice strike EVOLVE Perfect Grade PG freedom astray red frame MG 3d mesh cg sandrum

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01 February, 2010

Astray: Flight Unit

mobile suit gundam seed destiny infinite justice strike EVOLVE Perfect Grade PG freedom astray red frame MG 3d mesh cg sandrum

I confess that I'm more than a little disappointed with Bandai's move to include a rehashed version of the tactical arms for the MG Astray Red Frame. I had hoped they would instead have included the flight unit.
I went ahead and started dabbling on the flight pack based on what Bee-Craft illustrated in the Perfect Grade instruction manual. Kind of ho-hum but I think that in the end it will nice to have.
mobile suit gundam seed destiny infinite justice strike EVOLVE Perfect Grade PG freedom astray red frame MG 3d mesh cg sandrum

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22 January, 2010

Zaku II J: Textures Alpha

I'm trying to texture up a bunch of the OYW suits at the same time. This is kind of an alpha version of the Zaku, but it takes forever to render. I need to steady out some of the surfaces so that they look less plain and get some actual dirt look to the ...uh..dirt. Needs bumps and the works, but it's kind of the start of an interesting idea I had. Well, I thought it was interesting... We'll see.


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08 January, 2010

Xamel: Textin

I'm just jumping around with all sorts of different things I've been doing for the past...oh whatever long years. I wanted the Xamel to be a little dirtier than the rest, seeing as how it scuffles along the ground all the time. Still needs work on some of the texturing and some more displacement maps...some of it is just too flat.

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05 January, 2010

Takemikazuchi: Flight Deck 3

Going back through some hypervoxel effects with some other models, but after getting finished with the Nahel Argama, I felt as though I had abandoned the Takemikazuchi. I opted to restart and redid a lot of that flight deck from before. Unfortunately there still isn't much to see, but I'd like to actually get through this one as I have no vessels specifically for the sea, matey...harrrr!

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02 January, 2010

Nahel Argama: Boosters

Moving on to the boosters whilest finishing up some detail here and there. I need to get to the underside a little more. The last image is a scale test which shows that I need to increase the size of the ship for sure.

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31 December, 2009

Nahel Argama: Bridge 1

Continuing by adding more detail and compartments while constructing new sections. Ballooning out to be quite a beast.

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30 December, 2009

Nahel Argama: Forward Section 3

I tinkered a little with the parts just under the bridge section. I'll probably try a render after the bridge is done. A little at a time...

mobile suit gundam Unicorn Destroy mode 3d mesh cg sandrum Nahel Argama Delta Plus

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28 December, 2009

Nahel Argama: Forward Section 2

Got the crazy idea to try to model the NA a little closer to the anime sample version, which is quickly increasing the poly counts. It's a fun diversion though.

mobile suit gundam Unicorn Destroy mode 3d mesh cg sandrum Nahel Argama Delta Plus

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