Takemikazuchi Update
I've forgotten a lot about how to go about modeling, my shortcuts I have to relearn, and some of my older plugins don't seem to exist (or they've moved/changed names). To try to recall all of this again, I've gone back to simpler bits in terms of shapes and reworked the takemikazuchi model I was hoping to finish. I've never seen an exact set of prints for this one so it's still on-the-fly with some reference from relatively modern carriers.
Labels: Destiny, seed, Takemikazuchi |