22 May, 2026
16 April, 2023
Virgo: Texture 1
| Trying to wrangle these textures for some number of days. I'm still getting closer, but I'm feeling that some of this is a little off.
Labels: virgo |
09 April, 2023
Virgo: Beam Canon and bits
| Working on the cables (probably too long) and the generator stuffs as well as the bit well placements.
Labels: virgo |
06 April, 2023
Virgo: Beam Cannon and detailing
| Shoulders are kind of there and now working on changing the detail a bit to reflect virgo specific detail.
Labels: virgo |
04 April, 2023
Virgo: Placeholders
|
Moving forward a little bit and setting some placehodler geometry where some of the changes are for Virgo or Mercurius. I'll refashion the Tallgeese specific stuff to be more Virgoesque. I'm not sold on the shoulder stuff yet.
Labels: virgo |
01 April, 2023
Virgo: Body 2
|
Used some detail that some of the tiny Virgo figures seem to have that I've seen around, but I'm pretty sure I'll have to keep bumping back the tallgeese detail on the torso. The legs I'll start next, probably.
Labels: virgo |
31 March, 2023
Virgo: Body
|
I think maybe scaling back some of the more Mercurius/Vayeate extremes of their bodies to something that resembles a hybrid of them and the leo would probably work, so going in that direction.
Labels: virgo |
24 March, 2023
Virgo: Start
|
We'll see how far diddling with this mesh takes us with the Virgo. Starting on the head with familiar properties.
Labels: virgo |










































































































