06 April, 2013

Shield Booster Armed Armor DE 2

That should be pretty close. It's like I've forgotten how much fun this is. I think I'll get back to exia and relive the thrill... So many new gundams have come out that I haven't even kept up with!
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17 March, 2013

Shield Booster Armed Armor DE 1

The shield booster caught my eye at the bookstore so I figured I'd give it a go to maybe restart this thing. Since Exia was the last mesh I started on, I might go with that again after this.
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07 October, 2012

Hi-Nu: Yet again

I totally had an idea of where this was going, but I think the Nightingale was giving me trouble at the time so I put it off. I wonder if that one is holding up as well...
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04 September, 2009

Hi-Nu: fiddlin around

Fiddling around with what I want on the Hi-Nu. The textures aren't done yet, but I'm thinking that I'm getting close to what I was thinking int he beginning. Shat load of parts though, I had totally forgotten just how many parts there were in this model. Needs more bumpmaps as I had totally forgotten that I intended to save some polys by just bumping a whole lot of this.

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08 May, 2008

Hi Nu: Bazooka

Trying to get my head around the Nightingale and realized I hadn't gotten the Bazooka for the Hi Nu. Should look kind of close. Basically a modified version of previous bazookas for other machines.

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Hi Nu: Shield

Not too bad. Pretty much just the sheild with a bit of splitting and some extra polys here and there. Not sure if I'm going to surface it the way the MG is surfaced or the B-Club version is surfaced (or VP). Haven't decided yet. The bits still look like their attached to a magical block of some sort. I don't remember making that.

I guess it's that time of the year to do a zeon/neo-zeon suit so I'll probably give the Nightingale a shot and see where it takes me.

mobile suit gundam char's counterattack beltorchikas children hi nu hi-nu nightingale sazabi 3d mesh cg sandrum

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Hi Nu: Beam Rifle 2

ah... it's kind of there. I suppose I could work on the barrel section a bit more just to iron out that ugly, weird flat piece that seems to be "sitting there". Besides that, and a few bmp maps, I can live with it for now.

mobile suit gundam char's counterattack beltorchikas children hi nu hi-nu nightingale sazabi 3d mesh cg sandrum

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Hi Nu: Beam Rifle 1

Basically taking a bunch of parts from other beam rifles and changing them a bit to fit the role. Otherwise, tubes and whatnot are being reshaped into the main body. I little round for a beam rifle, but...

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Hi Nu: Fin Funnel + Dock 2

I guess they're also called "bits". Anyway, I messed up in the rigging or something because it looks like the bits are gripping to the docking arms instead of the little terminals on the dock. A bit strange but it shouldn't be a big prob to repair.

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07 May, 2008

Hi Nu: Fin Funnel + Dock 1

Actually just working on the dock at the moment. The fin funnels I don't think will cause much in the way of problems as they seem fairly straight forward. The dock is somewhat tricky however.

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Hi Nu: Boosters / Fuel Tanks

I made the stabilizer/booster based on the size of the opening in the backpack, but it might be a bit too small. I'll give it a check once I get going with the Fin Funnel dock.

mobile suit gundam char's counterattack beltorchikas children hi nu hi-nu nightingale sazabi 3d mesh cg sandrum

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Hi Nu: Legs 2

I modified an early version of the S-Gundam's foot mesh to build the front section of the Hi Nu's foot and an early version of the Legend's heel to build the heel section of the Hi Nu's. I generally tend to save meshes in stages so that if something happens I can return to an earlier stage and redo something I did wrong. Another result is the high usability of the earlier mesh saves. What exists should be acceptable. Some parts on the rest of the body are now obviously scaled badly so I'll have to get to them.

mobile suit gundam char's counterattack beltorchikas children hi nu hi-nu nightingale sazabi 3d mesh cg sandrum

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06 May, 2008

Hi Nu: Legs 1

I "cheated" a lot on this one. I borrowed parts from very early versions of the Gundam MARK II (MKII), ZZ Gundam, GM Command and Freedom and modified them a bit to get a lot of this done. Thus much of this is approximated to a higher degree than the rest of the Hi Nu. No choice though since references are slim pickings. So the legs might look a little off. No feet yet as I have yet to figure those out.

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05 May, 2008

Hi Nu: Arms

Interestingly, the Vicious Project version of the Hi Nu seems to have longer forearms than the one redesigned by Yutaka Izubuchi. What made it a bit easier is that the forarms were also fairly straight forward on the VP version, eliminating some of the "roundish" areas that are usually the bane of my existence.

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04 May, 2008

Hi Nu: Waist 2

Whew! I guessed on a lot of stuff behind the skirt armor. Pics that I've seen show some of it but it's a bit difficult to see since it's sometimes either too dark to see or all the same color. So a few liberties there and other places. Hopefully the finished product looks ok.

mobile suit gundam char's counterattack beltorchikas children hi nu hi-nu nightingale sazabi 3d mesh cg sandrum

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Hi Nu: Waist 1

Well, the waist is coming along but not quite as quickly as I've been able to do in the past. Trying to make it look as "busy" as the body is a bit difficult even after looking at a bunch of pictures of the VP version. So thus far what you see is the result of heavy guessing.

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03 May, 2008

Hi Nu: Body 2

Can't believe it, it's still going! I missed some parts that might be indented a bit too much into the frame and the armor is still amiss. But things are going well.

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Hi Nu: Body 1

Trying to follow the images I've seen of the Vicious project Hi-Nu (from Gamera Baenre's site, etc), for which the gundam MKII's body was very helpful as a jumpoff point. Kind of iffy looking and I'm sure there will be some stretch marks but so far it's going ok.

mobile suit gundam char's counterattack beltorchikas children hi nu hi-nu nightingale sazabi 3d mesh cg sandrum

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02 May, 2008

Hi Nu: Head 4

4th iteration and still trying to iron out the kinks. Got problems in the vents and remnants of the MG style in the face that I should try to get rid of.

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01 May, 2008

Hi-Nu: Head 3

Haven't abandoned it. I elongated the helmet section and removed the extended chin to assist with the look. Still working on it.

Also, today seems to have been quite a day for pageviews as the blog has had double the visitors of a usual day!

Thanks to you 20 people! ;D

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