Duel: Boosters
I decided that a close combat mobile suit in space may need better booster support, so I redid some of the backpack to suit extending the top and bottom row boosters and reposition them diagonally.
Labels: Duel |
I decided that a close combat mobile suit in space may need better booster support, so I redid some of the backpack to suit extending the top and bottom row boosters and reposition them diagonally.
Labels: Duel |
So a lot of the arms are based on the PG Strike, Beecraft's own imaginings of the X-100 series mostly lean that way. The shoulders are mostly based off of a combination of the PG Strike and what I can find of the Duel stuff. Kind of a hodge-podge there. In general, the shield is mostly the same so I just used the strike shield here. Now a beam rifle and re-jiggling the details is in order.
Labels: Duel |
Worked a bit of the body again to get it closer to the beecraft version, but it still has a bit to go. The legs I've updated without adding any of the Master Grade detail. The waist was a grab-bag of what was on the MG and the beecraft vision.
Labels: Duel |
Felt like it took a while to get to this point. Still trying to look for a good trade-off for the details vs the sizing. Of course a lot is still based off the Evo strike.
Labels: Duel |
Jumping off with some small changes to the Evolve Strike body. The frame should basically be the same, but the armor changes are still somewhat minimal in appearance (ostensibly).
Labels: Duel |
I wanted to focus a little on the head more than anything else since, aside from the base MS's simple-ish appearance, it's basically one of the only MAJOR differences in the x-100 lineup. A lot of the remainder of the MS is so similar to the other x-100's that a great deal can be done just jumping off another suit (astray or strike) mesh. Of course, even then there are some small changes to be had...
Labels: Duel |
I believe I had hoped to make a Duel unit earlier in the project, but I never did start it. Being an X-100 unit it should be possible to leverage some of the Strike / Astray to put it together.
It has its own details though, so of course I'll try to be careful of that.
Labels: Duel |