Zaku Warrior: Arms 1
| The spacenoid suits are interesting in that the fingers/manipulators aren't the hard-edge boxy type that the earth suits tend to have. I have to get back into the hand parts and redo those.
Labels: Zaku Warrior, zakuwarrior |
| The spacenoid suits are interesting in that the fingers/manipulators aren't the hard-edge boxy type that the earth suits tend to have. I have to get back into the hand parts and redo those.
Labels: Zaku Warrior, zakuwarrior |
| I feel like this Mobile Suit body is one of the more difficult ones because of the more angular design despite the classic flare. Anyway, at least it's progressing. I had an idea of what to do with it as well.
Labels: Zaku Warrior, zakuwarrior |
|
I had a zaku warrior mesh a while back but I've lost it through the years. Figure I'll give it another go this time around, several years later.
Labels: Zaku Warrior, zakuwarrior |
| Trying to side-grade the zaku warrior a little with a degree of success. I think I'll end up changing what I've done so far: its just a little "envisioning". Some parts have been changed to be able to move and other gear (like water/food tanks) has been added, but is damn near impossible to see at this angle. The larger tanks in the back are just placeholders (possibly). Just prototyping (if I may call it that). Labels: Zaku Warrior |
| The Gunner wizard pack is mostly there. The cable isn't in the image, but will be. The gun is a bit over sized comparatively (which I like). Labels: Zaku Warrior |
| It's about time. Took forever just to get to this point and now the image looks too saturated with "stuff". Should have made it simpler ;) Labels: 3d, CG, Eternal, render, Strike Freedom, Zaku Warrior |
Small (looking) change to Lunamaria's red Zaku warrior. (just barely blown up to emphasize super coolness ;))Labels: 3d, CG, Impulse, render, Zaku Warrior |
Well, I figured that to get the white zaku (in the image far below)to fly, not to mention the ones in the animations I'm going to make, the BLAZE pack was a necessity. Here she is so far. Seems to be going in the right direction, but the reference model that I used to make this was a piece of crap. That's what I get for going the cheap route in obtaining reference pieces.Labels: Zaku Warrior |
I'm trying now to experiment with the MS's to see how they might look in an environment. Impulse so far isn't that bad, but I have to make better textures for the armor. I don't want it too shiny, but too dull and it's just mundane looking.Labels: Impulse, Zaku Warrior |