Big Zam: Body 5
Adding more detail to the body, especially the guns sandwiched between the body disks. Labels: Big Zam |
Adding more detail to the body, especially the guns sandwiched between the body disks. Labels: Big Zam |
Those sexah chicken legs. Giving them the go. Still got a ways until they're usable. Labels: Big Zam |
Whew, getting the details together is just killing the poly count. I might have to just map the rest out without polys. Labels: Big Zam |
Still working on it. I can't seem to get this mobile armor out of my head. I'll still hit the Turn-A, just need to get this one out of my system. Interesting how similar to the Apsalus (3) this machine appears to look at the present. Labels: Big Zam |
I'm starting to run low on time to finish this little library of machines so I've decided to remove a lot of what I wanted to do in the "Remaining" section and just leave it to bare bones. I may get back to the ones I wanted to make from the beginning, but not any time soon. Anyway, this next one is kind of something that I expect to dart in and out of like the Deep Striker (I'm only missing one thing to finish that mesh). I've wanted to make the Big Zam for a long time, but I don't like the original Big Zam from the original Gundam anime. I rather like the newer/streamlined Katoki version which looks quite similar to the one pictured above. And so the standard start of the top section. Labels: Big Zam |