25 August, 2007

Big Zam: Body 5

Adding more detail to the body, especially the guns sandwiched between the body disks.

Gundam ver KA Big Zam 3d gundam mesh cg sandrum

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24 August, 2007

Big Zam: Legs 1

Those sexah chicken legs. Giving them the go. Still got a ways until they're usable.

Gundam ver KA Big Zam 3d gundam mesh cg sandrum

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23 August, 2007

Big Zam: Body 4

Whew, getting the details together is just killing the poly count. I might have to just map the rest out without polys.

Gundam ver KA Big Zam 3d gundam mesh cg sandrum

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22 August, 2007

Big Zam: Body 3

Detailing the top and mid sections a bit more.

Gundam ver KA Big Zam 3d gundam mesh cg sandrum

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21 August, 2007

Big Zam: Body 2

Still working on it. I can't seem to get this mobile armor out of my head. I'll still hit the Turn-A, just need to get this one out of my system. Interesting how similar to the Apsalus (3) this machine appears to look at the present.

Gundam ver KA Big Zam 3d gundam mesh cg sandrum

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20 August, 2007

Big Zam

Gundam ver KA Big Zam 3d gundam mesh cg sandrum


I'm starting to run low on time to finish this little library of machines so I've decided to remove a lot of what I wanted to do in the "Remaining" section and just leave it to bare bones. I may get back to the ones I wanted to make from the beginning, but not any time soon.

Anyway, this next one is kind of something that I expect to dart in and out of like the Deep Striker (I'm only missing one thing to finish that mesh). I've wanted to make the Big Zam for a long time, but I don't like the original Big Zam from the original Gundam anime. I rather like the newer/streamlined Katoki version which looks quite similar to the one pictured above.

And so the standard start of the top section.


Gundam ver KA Big Zam 3d gundam mesh cg sandrum

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