27 July, 2009

Force Impulse Gundam

Out and about in Japan so not at home at the moment. Probably won't be back for some time, but whilst playing around on PS with this one I finally decided on an image (which I posted as a header a wee bit ago). It's an oldie that I didn't like at the time but decided to gussie up a bit while I had some free time away. Anyway, I wont be back for probably quite a while -- training for marathons, traveling, etc, so have fun during summer!!

oowashi akatsuki gundam force impulse 3d gundam mesh cg sandrum

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31 January, 2007

Gouf Ignited: Posin

Pretty close, but cut off so that I can use it in the future.

gouf ignited seed gundam 3d mesh cg sandrum

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28 January, 2007

Gouf Ignited: getting close....

The modeling is pretty much done. Changed some limb sizes a bit. Working on textures for now.

Gouf Ignited gundam seed 3d mesh cg sandrum

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27 January, 2007

Gouf Ignited: Shield

Getting that shield and sword in there...

Gouf Ignited gundam seed 3d mesh cg sandrum

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Gouf Ignited: Flight Pack

Pretty much installed. Instead of the mysterious looking stretch-oval thrusters, these have cones jammed in there to make it look a bit busier.

Gouf Ignited gundam seed 3d mesh cg sandrum

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26 January, 2007

Gouf Ignited: Leg 2

Did quite a bit to spruce up the legs. Overall they're about a meter longer than they should be, 500mm on the upper leg and about the same on the lower leg, though the foot has been brought inward to compensate a little. The knee cap is sharpened and enlarged while the upper leg is also widened and cut so that the upper and lower legs can achieve a good bending position (and consequently the knee should be able to do so without colliding with the armor. The side boosters are larger and wider while there is an additional booster on the inner calves to help a bit (not in the original design). The foot itself is also thinner and comes to more of a point at the end. I figured that this would allow posing to be less clunky looking. Also, since there isn't a foot protection flap, there's a bit of metal frame sticking out lower to help a bit in concealing the inside of the leg.

Gouf Ignited gundam seed 3d mesh cg sandrum

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Gouf Ignited: Leg 1

I had to draw out what I wanted for the Gouf Ignited's legs on paper so that I could have a clear idea of what I was trying to do. Getting started on that now.

Gouf Ignited gundam seed 3d mesh cg sandrum

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20 January, 2007

Gouf Ignited: Arm 2

The Gouf Ignited arms are close to what I want at the moment. I haven't yet added some detail to the gun, but overall, the proportions that I want are there. Most of the idea is from the Gouf Custom with larger biceps and detail lines and a somewhat larger forearm, though the shape remains closer to the Gouf Ignited. I'm not sure at all where the full length of the heat rod is stored in the forearm as it's quite long and has a hefty diameter to it once it's deployed -- however, the beginning sections are in the forearm as they should be. I'll have to figure out something for that.

Anyway, the arms are generally a lot heftier than they are in the plastic model and a bit more like they are in the show... a "bit".

Gouf Ignited gundam seed 3d mesh cg sandrum

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Gouf Ignited: Arm 1

Extending the coverage of the shoulder guard downward, but using a metallic color or white material in the future. Otherwise, I'm generally trying to strike a compromise between the Gouf Custom arm and the Gouf Ignited. Still fussing around with it.

Gouf Ignited gundam seed 3d mesh cg sandrum

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Gouf Ignited: Waist 2

Screwing around with the waist. The crotch section is a bit too wide, but I think it's getting there all around. I lengthened the side and rear skirts so that the legs will get a bit more coverage. Still messing around with it.

Gouf Ignited gundam seed 3d mesh cg sandrum

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19 January, 2007

Gouf Ignited: Waist 1

Getting started with the waist and taking this to a stranger direction. I like the way that the Gouf Ignited's body is not FUSED with the waist and instead is capable of rotation.

Gouf Ignited gundam seed 3d mesh cg sandrum

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Gouf Ignited: Body 2

Widened the chest and sharpened the cockpit block. The head sits a bit smaller on the torso so that it looks a bit meaner. I might make it smaller depending on what I can get the shoulders to look like.

Gouf Ignited gundam seed 3d mesh cg sandrum

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Gouf Ignited: Head 2

As I mentioned before I dropped the ocular cavity window by some centimeters but also added a "lip" similar to what the Gouf Custom has in the front of the window. Also divided the front fin and tilted it forward a bit. The hoses are also reduced in diameter from what they were at first. From here will probably be bump maps to keep the poly count manageable.

Gouf Ignited gundam seed 3d mesh cg sandrum

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17 January, 2007

Gouf Ignited: Body 1

The beginnings of an (as yet) unimpressive torso.

Gouf Ignited gundam seed 3d mesh cg sandrum

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15 January, 2007

Gouf Ignited

Almost done with the cockpit for Freedom, but meandering off of that to start the Gouf Ignited which I've been meaning to do for at least a year. Sure, it's not a Gouf Custom, but there's a lack of non-Gundam suits in the menagerie and so this makes up for it a bit.

Gouf Ignited gundam seed 3d mesh cg sandrum


The style is something of a nod towards the old Gouf of the original Gundam universe, but with some kind of wacky new-age twist to lure new kids into the genre. Since I have yet to see a BEE-CRAFT version of this suit I'll probably end up doing things to make it a bit different than the stock version above (which is usually blue, the orange is a custom unit).

Below is the usual meager start of the head. Lowering the ocular cavity to make it look a bit meaner.
Gouf Ignited Gundam seed 3d mesh cg sandrum

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