14 February, 2006
13 February, 2006
Zeta Gundam: TEST RENDER
| A really basic test render of the Zeta Gundam and Zeta in Waverider mode. The polygon count is really too high, so I'm trying not to freeze most of this (except whatever isn't "smooth" enough in the render) . Seems that overall it's not too bad. I have to make the bump maps and decals to finish it off as usual. Other than that, mess around with the waverider transformation, since a few things didn't turn out perfect on it. But overall I'm satisfied thus far. Ah, Strike Gundam comes soon. Labels: Zeta |
12 February, 2006
Zeta Gundam: Standard Gun
| The standard expandable gun for the Zeta. I don't think I'm going to go for the hypermega cannon afterall. I need to move forward with strike soon to get back on course as I also have figure out how to model the Archangel from gundam seed. Labels: Zeta |
11 February, 2006
Zeta Gundam: Stabilizer
| I had forgotten about the tail stabilizer. It doesn't look so empty behind zeta now. Labels: Zeta |
10 February, 2006
Zeta Gundam: Wings
| I've been sick lately,so getting around to the wings has been a pain. My head is still a bit foggy too. :( Labels: Zeta |
05 February, 2006
Zeta Gundam: Legs
| Something strange going on where the ankles sit, but mostly it's there. Labels: Zeta |
31 January, 2006
Zeta Gundam: Arms 2
| Finally got a render. Been a week.... hope I'm not getting too rusty. Almost done with these. Labels: Zeta |
29 January, 2006
Zeta Gundam: Arms 1
| After some computer problems (my CPU was frequently hitting 94Deg C even though there weren't any processing pushing the cpu time up), I'm back on course. Started the arms... Labels: Zeta |
22 January, 2006
Zeta Gundam: Body 2
| I'm close to done with Zeta Gundam body. I forgot the lump that goes on the cockpit hatch and it needs a little bit more in the way of mechanics on the inside so that the lower body will rotate up and into the chest, but otherwise, it's not too bad. I thought the Hazel Gundam poly count was fairly high with all of the options, but all of the moving parts in this gundam seem to be jacking the polygon count up quite a bit. Labels: Zeta |
Zeta Gundam: Body 1
| Back to Zeta Gundam. I'm afraid the body of this particular gundam isn't as straight-forward as so many others, so it's taking me somewhat longer to get things together on it. So many different artists and sculpturers have their takes on this model that it's hard to figure out which one's I should take extra detail from to add to this 3d model. I've setteled on a few. I figured that since the Hazel Gundam was detailed up, I should try the same with this one... Labels: Zeta |
09 January, 2006
Zeta Gundam: Head 1
| Well, getting there with the head. I forgot that this head is a bit more straight edged than most others, so I'll have to fix some parts. But it's gettin there... Labels: Zeta |
08 January, 2006
Zeta Gundam
| Blast! That magazine still hasn't arrived. Well, I need to pass the time somehow before the sumo tournament starts on tv, so Zeta it is. My girlfriend helped me put together the MG Zeta (ver 1.0) model a long time back and it was great, but when I tried to transform it, I was blown away by how the wing assembly broke apart. I was able to put it back together but I left it in waverider mode because I was too ticked to return it to MS mode,... that and whenever it WAS in MS mode, the wings in the back would sag. I hope the Ver 2.0 fixes this. But because of the mess up (and a few other parts that fell off since) I've decided that taking the zeta apart and modelling it would be ok. It was pretty cheap to buy anyway and though I really liked the waverider mode. Ok, so the start of the head! Labels: Zeta |




























































































