30 December, 2008

Evolve Strike Gundam: Aile Shield Rifle Equip

Well, an end to yet another year. While the wife and I clean the house I thought I'd put up a quickie on what everything looks like slapped on. I'm sure yet again that I screwed up on the relative sizes of the shield and rifle compared to the MS -- not to mention that the hands don't seem to be gripping the rifle at all. Anyhoo, it's not horrible.

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29 December, 2008

Evolve Strike Gundam: Skygrasper Check

Giving the aile a quick look-see on the skygrasper to see if everything is straight. Naturally I've missed the way that it docks a little... ugh.

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Evolve Strike Gundam: Aile Striker 2

Thar she blows. I might have overstepped a little when it comes to parts arrangements and a little detail and under stepped in other places (again detail), but I'm happy with it thus far.

Edit: Dang...missed some parts

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28 December, 2008

Evolve Strike Gundam: Aile Striker 1

Basically I took a very early version of the first aile mesh, moved tons of points here and there and added more geometry to try to mimic that of the evolve version a little more. I started it based on its relative position on the skygrasper. I wonder if I should have just started from scratch, but hey...
anyway... still have the bottom section to go.

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25 December, 2008

Evolve Strike Gundam: Striker Check 4

Merry Christmas! Got a Shinanju and threw open the box. Sucks that I have to work tomorrow and can't do much with it, but it looks dandy. Anyway, stuck the akatsuki's packs to get a peek at em. Don't think I'll change the packs or the akatsuki for now...

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23 December, 2008

Evolve Strike Gundam: Striker Check 3

The Jet Striker (Unused by the Strike in the series) and the sword striker which really leaves a lot to be desired. I can chalk that up to trying to tone down some of the detail to fit the MG's (or what I thought would be the MG....they would soon come up with an actual MG of the sword/launcher). So I'll try to redo the detail on the Sword striker, too.

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Evolve Strike Gundam: Striker Check 2

Ugh, I'll have to get back to the Launcher and repair that one, but it doesn't look nearly as gigantic compared to the Evo-Strike as it did with the MG-Strike. At the same time, the Aile Striker on the left is looking dated. I'll probably have to change that one sometime soon too.

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Evolve Strike Gundam: Striker Check 1

Wanted to see what the other striker packs looked like on the evolve strike mesh. They seemed to have fared well. I'll probably leave them the way they are (the striker packs that is). Of course, I'll change the X105E to reflect the changes made in the X105..in the future...

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Evolve Strike Gundam: Legs 2

Great scott!! These legs are killing me. Tried to muscle through it by myself, but had some good help from the net and Urbanpirate. Still a lot of tweaking in terms of how the parts moved. I was surprised to see images where parts of the lower leg skeleton respond to different angles of movement. That said, parts that rely specifically on those movements haven't been rigged yet so it looks "stiff".

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18 December, 2008

Zaku Warrior: Side Grade

Trying to side-grade the zaku warrior a little with a degree of success. I think I'll end up changing what I've done so far: its just a little "envisioning". Some parts have been changed to be able to move and other gear (like water/food tanks) has been added, but is damn near impossible to see at this angle. The larger tanks in the back are just placeholders (possibly). Just prototyping (if I may call it that).

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17 December, 2008

Dagger L: Jet Striker Pack

A shot at the pack based on what I was able to find about it. Used some of the Noir striker pack to put it together.

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Evolve Strike Gundam: Legs 1

Barely even a start, but the top section of the armor is getting along, together with a basic looking slider frame underneath based on the MasterGrade version (as I have yet to change it). Taking care of some things on the side while this is going on, too.

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15 December, 2008

Evolve Strike Gundam: Arms 3

It's sort-of coming out ok. Loads of detail is missing compared to what I've seen online so this is not yet ready for the final render. Keeping at it, as per the usual.

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14 December, 2008

Evolve Strike Gundam: Arms 2

Taken some time to get these arms this far, most of the inside thus far is guesswork. The outside is approximated as best as I can get it but it feels ...not so bad at present. Might be able to finish it soon, but I'm dreading the legs.

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12 December, 2008

Evolve Strike Gundam: Arms 1

As I did on other parts, I wanted to start the arms section using parts from the old strike, but it didn't seem to help much. I managed to get most of what the shapes look like in general, but the details on the inside of the shoulder guards will take a little more time.

Time to relax with a beer....

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11 December, 2008

Evolve Strike Gundam: Waist 2

Soooo, yeah. I didn't think the waist had so many parts. Top it off with angles that I can't see very well and I ended up stealing parts from the Hi-Nu (ho ho ho) to make the inside look busier. So basically "almost" anything inside the waist (behind the armor skirt) is Hi-Nu parts --

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10 December, 2008

Evolve Strike Gundam: Waist 1

As per the chest, I've been going through the old strike waist to fix it up and make it look more PG. The work is progressing, but not as quickly as I'd hoped.

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09 December, 2008

Evolve Strike Gundam: Chest 3

Trying to update some of the frame on the machine, but it's getting harder to get pics that show what I want so guessing on some of this. Used some of the skygrasper cockpit to assist with the pilot seat and what-not. Still going though....

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08 December, 2008

Evolve Strike Gundam: Chest 2

Gone is most of the legacy mesh that I'd been fiddling with to get this far. But much of the vestigial polys remain, especially in the shoulder rotator and neck areas since I haven't been able to get good pics of those areas just yet. The "frame" is placeholder-ish but shouldn't be hard to detail when the time comes. For now the chest is still a WIP. A little more work in there and it'll be good to go.

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07 December, 2008

Evolve Strike Gundam: Chest 1

Generally I'm just cutting into parts of an early version of the first strike mesh, before I started adding some of the tail end of the detail that I did (what little there was). Moving points and all-that to that it looks more "evo-ish". Hopefully it will turn out...

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06 December, 2008

Evolve Strike Gundam: Head 2

Much sharper than the first strike I tried....mmm, too sharp. Time to go back and soften some parts before they cut the poor mechanics in half...

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05 December, 2008

Evolve Strike Gundam: Head 1

The old head is going through the modification of the old strike mesh (that used the MG as the base) to a sharper looking Evolve/Perfect Grade-ish look. Going slow. Wish I had the real model, but it would be wasted on me I guess.

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03 December, 2008

Dagger L: 2

Moving on, moving on. Going through the lower legs, but not done yet as the calves need work. Also need to figure out the shield and weapon and the projectile weapons on the chest, and various other elements but I don't think they will be a huge problem.

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02 December, 2008

Dagger L: 1

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Got a message during my time away (in Osaka/Tokyo...WOOOOO) that I didn't have much in the way of (SEED) Federation "Grunts" so I thought I'd fix up ...er... down... the strike mesh. Of course, what else is new there. I've been pimping the strike for other suits for quite some time. But since I was trying to upgrade the strike anyway, using the existing MG as a starting point seems like a decent idea. So this is yet another start -- using the GM Command, Saviour, Forbidden, Strike Noir and Strike as starting points in various places.

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