27 February, 2006

Strike Gundam: Arms 2

Some of the frame underneath the forearm armor. Thinking of letting some of it show during arm movement. But not solid on that decision yet.
strike gundam 3d mesh sandrum

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Strike Gundam: Arms 1

The arms are coming along. I have to sectional-ize the fingers on the hands and add some detail to the elbow. The frame inside is coming along nicely as well.
strike gundam 3d mesh sandrum

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25 February, 2006

Strike Gundam: Waist

Alright, then. Finally the waist. I was debating on whether to go with the Master Grade version of the waist or the Perfect Grade version.... but once I thought about it... I think I might as well stick to the MG versions since I'll have to outfit Buster and Duel later on as well.
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19 February, 2006

Strike Gundam: Body 2

Almost there. When I go back to fix Freedom Gundam, I'm going to make sure to take care on the body next time. Last time I wasn't sure what I was doing in made so many mistakes on it.
strike gundam 3d mesh sandrum

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Strike Gundam: Body 1

Interesting how the style of the MG's differs from that of the HG counterparts. One of the biggest besides basic mobility is the stylization of a lot of the basic shapes, especially in NON-Universal Century based Gundams. The body is more V shaped instead of the flat, uninspired HG version. Also, they seem more rounded out on the MG's to make them look even more organicly inspiried. Fun stuff, these Gundams.
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18 February, 2006

Strike Gundam: Head 2

Gettin closer. I have to section out the vents and the antenna.
strike gundam 3d mesh sandrum

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17 February, 2006

Strike Gundam: Head 1

Started the head of the Strike. So many people have done this gundam before that it seems kind of dumb to make this... but really the arms and legs are very similary to those of the Dual and Buster Gundams. All that is needed is a small level of modification for both.
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13 February, 2006

Zeta Gundam: Done

Thar she blows. Next, on to STRIKE GUNDAM!!!
CG zeta gundam 3d mesh sandrum

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12 February, 2006

Zeta Gundam: TEST RENDER

A really basic test render of the Zeta Gundam and Zeta in Waverider mode. The polygon count is really too high, so I'm trying not to freeze most of this (except whatever isn't "smooth" enough in the render) . Seems that overall it's not too bad. I have to make the bump maps and decals to finish it off as usual. Other than that, mess around with the waverider transformation, since a few things didn't turn out perfect on it. But overall I'm satisfied thus far. Ah, Strike Gundam comes soon.
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11 February, 2006

Zeta Gundam: Standard Gun

The standard expandable gun for the Zeta. I don't think I'm going to go for the hypermega cannon afterall. I need to move forward with strike soon to get back on course as I also have figure out how to model the Archangel from gundam seed.
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Zeta Gundam: Shield

So the nose/shield is done. I'm getting ever so close. All I need is one gun and some color. I'm not sure if I'll really need to build the hypber mega cannon or whatever it's called.
zeta gundam 3d mesh sandrum shield

10 February, 2006

Zeta Gundam: Stabilizer

I had forgotten about the tail stabilizer. It doesn't look so empty behind zeta now.
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09 February, 2006

Zeta Gundam: Wings

I've been sick lately,so getting around to the wings has been a pain. My head is still a bit foggy too. :(
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05 February, 2006

Zeta Gundam: Legs

Something strange going on where the ankles sit, but mostly it's there.
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