29 October, 2007

Destiny Gundam

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Well here I finally am. I've got lots of work to do tonight so not much polygon pushing time today. Started the head of Destiny just to get my leg in the door. Based off the newly released Master Grade but I will probably use the Cosmic Era figure for additional detail.

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Strike Noir: Arms 1

Modifying the arms to fit the Strike Noir armor. Interesting how the shoulder armer locks are a bit shorter than the Strikes.

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28 October, 2007

Strike Noir: Waist 2

Just realized there's a slight problem in the chest. But moving on.

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Strike Noir: Waist 1

Working on the waist now. Doesn't seem like much to do. A little lifting here and there. Redoing the front skirt armor and thinning out others a bit. The rear electrical terminal also juts out a bit farther on the Noir. For the most part, it still seems to fit the original Strike quite well.

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Strike Noir: Body 2

Crap, I forgot some detail on the head again. Also, the body needs some last minute notches.

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Strike Noir: Body 1

Basically all that has to be done is redoing the front section of the upper body, collar and a small bit in the back as well as replacing parts of the chest frame that are affected by the redo. The rest is virtually identical, or at least "similar enough" so that I don't have to do anything to it.... soooo...... going through it.

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27 October, 2007

Strike Noir: Head 2

Been out buying costumes for the holiday party. Just got back on the Noir head. Needs a few finishing touches (grooves and whatnot).

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26 October, 2007

Strike Noir

strike noir gundam 3d mesh cg sandrum


Again, I figured I'd start a bunch now. This one is (of course) MOSTLY a conversion, but a lot of the Strike Noir is surprisingly different from the Strike. Parts like the body and legs have superficial differences but the head is almost completely different from each other. Still, I'm going under the premise that heavy modification of the Strike's head will eventually yield the Noir's without having to completely rebuild it, and so I reverted back to an early version of the Strike's head (I save almost every step) and started work from there to get where I am at the moment...

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24 October, 2007

Shin Musha: Sword

I used the Astray Red Frame's "Gerbera Straight" as a jump off point for getting this sword, then backed off on the blade length and detail on the handle.

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F91: Head 2

The good old head is still undergoing some changes. Kind of looks Freedom-ish as it is.

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23 October, 2007

Shin Musha: Surfacing 1

Quite a few surfaces here. Playing around with some of it to see where I can go with it. Somehow the Rx-78's beam sabers are still in the backpack after I removed them.....strange magic.

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22 October, 2007

Gundam F91

f91 gundam 3d mesh cg sandrum


Getting close to getting the Shin Musha done so I figured on starting a bunch of others at the same time to force myself into finishing them all.

...with the obvious start of the head... as usual...

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21 October, 2007

Shin Musha: Legs 2

Went fishing with some friends in gale force winds like a weirdo, but we caught a lot and stayed a bit late so this is a bit late as well. Just realized that the ankle armor is backwards... always something....

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Shin Musha: Leg 1

Really only the lower leg need be modified in order to follow Katoki's version of the Shin Musha Gundam. So getting on to that one....

Also, changing servers so some strange stuff may happen in the next few hours.

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19 October, 2007

Shin Musha: Waist 1

Needs lots of work to get the waist parts looking right. Barely resembles it at the moment.

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18 October, 2007

Shin Musha: Arms 3

Still at it..... Forearm armor doesn't quite sit right so I'll be jiggling that around a bit.

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16 October, 2007

Shin Musha: Arms 2

Still going. Resized the pipes on the body a little, but I might go a bit more. Still trying to get the proportions right on the shoulder guards.

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Shin Musha: Arms 1

Getting to fiddlin' through the shoulder armor. Still a ways to go.

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15 October, 2007

Shin Musha: Body 2

Keeping it going. Gotta work on the pipes.

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Shin Musha: Body 1

Moving along a little quicker thanks to the links given in the comments from the last post. (thx ;))

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14 October, 2007

Shin Musha Gundam

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First saw pics of this machine online and thought it might be fun to try out -- never played the game before though. Haven't picked up games in years. Figured I'd just upgrade the Rx-78 designed by Hajime Katoki (as this one is also designed by the same man/studio). So giving it the old heave ho start.

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13 October, 2007

Ball: A bit more

Close enough for now. I was thinking of a small squad of these guys so I'll have to busy myself with some more surface mapping when I get the time. Needs a few bumps too.

Ball ver KA 3d gundam mesh cg sandrum

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Ball: Arms

Whew! Hard to get things done when your sleepy sometimes. I figured the arms would be done quicker, but still workin' on em.

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10 October, 2007

Ball: Gun

Struggling to get back into the scheme of things. Messed my knee up a bit in the 'ol marathon so I'm back to sitting for a while. Anyway, getting to the ball I left behind starting with the gun.

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