Takemikazuchi Test
Trying to get used to this fancy-pants node system and all of the new stuff that seems to have come out for both Blender and Lightwave.
Labels: seed, ship, Takemikazuchi |
Trying to get used to this fancy-pants node system and all of the new stuff that seems to have come out for both Blender and Lightwave.
Labels: seed, ship, Takemikazuchi |
posted by sandrum at 8:26 PM
0
comments
I've forgotten a lot about how to go about modeling, my shortcuts I have to relearn, and some of my older plugins don't seem to exist (or they've moved/changed names). To try to recall all of this again, I've gone back to simpler bits in terms of shapes and reworked the takemikazuchi model I was hoping to finish. I've never seen an exact set of prints for this one so it's still on-the-fly with some reference from relatively modern carriers.
Labels: Destiny, seed, Takemikazuchi |
posted by sandrum at 8:24 PM
5
comments
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