Buster: Waist
Doodling around with the waist section, similar to what was done for Duel... that is, using the Strike mesh as a jump-off point.
Labels: Buster |
Doodling around with the waist section, similar to what was done for Duel... that is, using the Strike mesh as a jump-off point.
Labels: Buster |
posted by sandrum at 8:33 PM
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The backpack doesn't size well yet compared to the body. Will diddle around with this for a bit until it fits and I'm satisfied with the look.
Labels: Buster |
posted by sandrum at 6:08 AM
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