Tallgeese: Legs
Got some basics in for the legs. Some detail is in order, but the anime doesn't make it look like much is there beyond some that is in the model kits.
Labels: Tallgeese |
Got some basics in for the legs. Some detail is in order, but the anime doesn't make it look like much is there beyond some that is in the model kits.
Labels: Tallgeese |
For the leo, just getting the shoulder guards reduced but leaving the arms almost otherwis like the tallgeese.
Labels: Leo |
Feels like I'm slacking off a bit. The arms are finally starting to come along. Looking at illustrations it really does look like most of the arms are cut/paste with Leo. Will try.
Labels: Tallgeese |
Fiddling around with the murasame transformation. I messed up previously with the arms and it was hard to tell. It's getting better I hope.
Labels: Murasame |
Finally getting around to checking the waist to see how far we have to go. Some sharpening is in order I think.
Maybe check some alignment.
Labels: Tallgeese |
I'm supposing that the Leo and Tallgeese bodies are very similar so starting with Tallgeese and will make adjustments to it for the Leo. Started on the waist.
Labels: Tallgeese |
Still looking at revisiting the carrier with the murasame. But I thought I'd redo the surfaces here as well. Labels: Murasame |
Fiddled around with Saviour a bit to see what could be refreshed. Going through the textures and giving some updates. It would be neat to see a master grade one day... Labels: saviour ver2 |
Originally thought about reusing the Tallgeese head, but it really doesn't seem to fit the same on the Leo so just redid the head completely to get closer to the Leo profile.
Labels: Leo |
Basing diffs between Leo and Tallgeese from images like this where it looks like minor differences characterize the outward appearance. Starting with the body on this one. It would be interesting to see if the Leo head has any real similarity to the Tallgeese. I believe on the tv show, the face of the Tallgeese looked like a mask on a Leo's head. Not sure if that holds.
Labels: Leo |
Finally doing something with the body here. Since the Leo is strikingly similar, thinking about making those small changes for that MS as well.
Labels: Tallgeese |
Wanted to start something that wasn't Seed. Haven't done any Wing bits so I figured I'd try for a Tallgeese.
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Labels: Tallgeese |
Working on the MS rack for Archangel/Morgenroete as well as the launcher cables and bits. Would like to have a Blitz going soon if possible, but who knows.
Labels: Weapons |
Took the model through some wear on textures to see where it went. I wasn't looking for something incredibly worn, just a little tested in the random debris fields.
Labels: Buster |
Took a while for me to get to the cannons. Resizing them to be more like the Akutsu version in the Strike PG manual. There aren't too many rear shots in any of Beecraft's PG concept art to know exactly what he did for the design. Plenty on the MG side, but that artist tends to slim down mobile suitd for the Master Grades. So some of guessing..
Labels: Buster |
The arms and legs are of course based on the X100 so I've left them as-is the same way they are on Duel and Strike, but the forearm and lower legs are slightly changed to compensate for the armor differences.
Labels: Buster |
Feels like I'm getting somewhere with the armor changes. Compromising between the illustrated PG concept and the Master Grade plastic model details. It's kind of a mish-mash as usual.
Labels: Buster |
Doodling around with the waist section, similar to what was done for Duel... that is, using the Strike mesh as a jump-off point.
Labels: Buster |
The backpack doesn't size well yet compared to the body. Will diddle around with this for a bit until it fits and I'm satisfied with the look.
Labels: Buster |
Finally getting back to this one. Just moving stuff around to look more buster-y with the combination of Duel and Strike builds. Not sure about the backpack so I'll probably wing that as well.
Labels: Buster |
I really really wanted to get all of the X-100 machines, but considering the number of variants, it may not happen. At the very least, the original 5 stolen X-numbers would be fair game. So started on the Buster head, hoping again to modify based on the PG Strike stature, but with changes more comensurate with that of the BEECRAFT concept art for Buster -- where the armament is monsterous looking.
Labels: Buster |
I decided that a close combat mobile suit in space may need better booster support, so I redid some of the backpack to suit extending the top and bottom row boosters and reposition them diagonally.
Labels: Duel |
So a lot of the arms are based on the PG Strike, Beecraft's own imaginings of the X-100 series mostly lean that way. The shoulders are mostly based off of a combination of the PG Strike and what I can find of the Duel stuff. Kind of a hodge-podge there. In general, the shield is mostly the same so I just used the strike shield here. Now a beam rifle and re-jiggling the details is in order.
Labels: Duel |
Worked a bit of the body again to get it closer to the beecraft version, but it still has a bit to go. The legs I've updated without adding any of the Master Grade detail. The waist was a grab-bag of what was on the MG and the beecraft vision.
Labels: Duel |
Felt like it took a while to get to this point. Still trying to look for a good trade-off for the details vs the sizing. Of course a lot is still based off the Evo strike.
Labels: Duel |
Jumping off with some small changes to the Evolve Strike body. The frame should basically be the same, but the armor changes are still somewhat minimal in appearance (ostensibly).
Labels: Duel |
I wanted to focus a little on the head more than anything else since, aside from the base MS's simple-ish appearance, it's basically one of the only MAJOR differences in the x-100 lineup. A lot of the remainder of the MS is so similar to the other x-100's that a great deal can be done just jumping off another suit (astray or strike) mesh. Of course, even then there are some small changes to be had...
Labels: Duel |
I believe I had hoped to make a Duel unit earlier in the project, but I never did start it. Being an X-100 unit it should be possible to leverage some of the Strike / Astray to put it together.
It has its own details though, so of course I'll try to be careful of that.
Labels: Duel |
I never seem to have done anything with the gouf custom in terms of continuing after basic surfacing. I'll see what I can do to resurect that one, along with the 08th ms team from forever ago. I loved that show!
Labels: Gouf Custom |
I never did log the sword silhouette changes I made all those years ago. I think there's still some of the logos I wanted missing at the time. Maybe some paint on this would help too.
Labels: Impulse, silhouette, sword |
Getting the Blast Impulse surfacing in. A lot of it is pretty ok. Missed a few bumps. I feel like I want to try to get an Abyss backpack together somehow.
Labels: blast, Impulse ver2, silhouette |