Zaku Warrior: Rifle 1
| I don't recall previous beam rifles being as complicated for a while, maybe the Unicorn with the removable magazine(s). I feel like other Zaku's in other universes should also be as detailed.
Labels: Zaku Warrior, zakuwarrior |
| I don't recall previous beam rifles being as complicated for a while, maybe the Unicorn with the removable magazine(s). I feel like other Zaku's in other universes should also be as detailed.
Labels: Zaku Warrior, zakuwarrior |
| I like how the design is to separate the pauldron armor into segments as the original design is very boring otherwise, but interesting that there is only one spike vs the zaku II's multiple. I'd wonder also if the shield throws off the balance somehow, but I guess if there's a wizard pack attached, it's a bit easier to deal with?
Labels: Zaku Warrior, zakuwarrior |
| THe funny part is that the Master Grade doesn't even have a place to store the axe in the shield, so I just hollowed out a section of geometry for one. Could be better...
Labels: Zaku Warrior, zakuwarrior |
| I recall seeing the master grade and being disappointed that one of the big things they missed was the inclusion of the beam axe in the shield. It was somewhere in the first episode of Gundam Seed Destiny and the placement was pretty good. I think the older High grade had the axe, but for some reason the MG just didn't have it. Maybe other variations do.
Labels: phantom, Zaku Warrior, zakuwarrior |
| I totally forgot that without the rounded shoulder section with the horn (I'll figure out the name), it's more like a Zaku Phantom instead of the Warrior, even without the Blaze wizard pack. So I'll have to get to that part somehow. Just seeing where the legs are right now.
Labels: blaze, phantom, Zaku Warrior, zakuwarrior |
| This is easily one of the more detailed leg parts I've ever come across in the Gundam universe. Breaking the Zaku Warrior leg into addressible portions looks to be the only way to get through this while keeping fidelity for each of the parts and keeping general shape/design intact. In some ways I wish other mobile suits were like this, but I feel like this particular design was created to be complicated on purpose.
Labels: Zaku Warrior, zakuwarrior |
| The waist section in the master grade zaku warrior is probably one of the most detailed skirt sections I've ever encountered and it makes the model look very busy. I can't say I hate it and over the original that I tooled around with years ago, it certainly looks like it has utility.
Labels: Zaku Warrior, zakuwarrior |
| Finally working with the hands and doing something different. I've always wanted to do something different with zaku hands but was super lazy to do anything.
Labels: Zaku Warrior, zakuwarrior |
| The spacenoid suits are interesting in that the fingers/manipulators aren't the hard-edge boxy type that the earth suits tend to have. I have to get back into the hand parts and redo those.
Labels: Zaku Warrior, zakuwarrior |
| It occurs to me that the renders I've been attempting for all these years are super oversaturated and overlit/cartoony. Wanted to see what would happen if I took some steps backward. I may start going more in this direction where things look sharper in general, but takes more time to render.
Labels: shenlong |
| I feel like this Mobile Suit body is one of the more difficult ones because of the more angular design despite the classic flare. Anyway, at least it's progressing. I had an idea of what to do with it as well.
Labels: Zaku Warrior, zakuwarrior |
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I had a zaku warrior mesh a while back but I've lost it through the years. Figure I'll give it another go this time around, several years later.
Labels: Zaku Warrior, zakuwarrior |
| Mostly getting around to this, finally. The shield is looking a little bit large though.
Labels: tallgeese3 |
Updated the backpack to add another blast funnel on the nacelles. Labels: tallgeese3 |
| I feel like I'm falling off of this one and having a hard time keeping my attention on it. Hopefully I'm in the home stretch for the basics and can do some detailing for the main gun.
Labels: tallgeese3 |
| Just getting around to this one, finally! There's a lot of detail I haven't put in. I was just excited to finally get back to something.
Labels: tallgeese3 |
| I don't think there's all that much to add to most of the main body aside from colors after this, but I'll have to get a good luck and make sure. I think the shield and rifle may be the only real big changes to look forward to.
Labels: tallgeese3 |
| The days are getting busier this year. In some ways I wish I could still do these all the time and whenever I want, but I guess at least we can start here.
Labels: tallgeese3 |
| There's some bits to work on, but I feel like I've been nursing this MS for way too long now. Going to call it pretty soon and move on. I really only made this to get the shield parts together and try for a Tallgeese III, but it still turned out ok.
Labels: epyon |
| There's some bits to work on, but I feel like I've been nursing this MS for way too long now. Going to call it pretty soon and move on. I really only made this to get the shield parts together and try for a Tallgeese III, but it still turned out ok.
Labels: epyon |
| The heat sword has a cable that seems to be housed in the side container/assembly so that the cable itself I guess doesn't usually stick out until the sword is in use. I guess the cable will just be invisible until it's in use.
Labels: epyon |
| The wings feel a little off but still working on spiffying them up a bit more before calling it with this one.
Labels: epyon |
| I forgot what I've done on the arms, but I've managed to get a lot of the legs together. I think I'll have to get back to both if I can remember to even get back to all of this. So much time has passed!
Labels: epyon |
| Jammed the arms in there but I'd really like to get more detail in there to make it pop a bit.
Labels: epyon |
| Felt like it took ages to get back to this, but work is work and fun is unfortunately for later... But still on it.
Labels: epyon |
| I can't believe how hard it is to get back to this even when I can. So many other things to take care of. Anyway the body is under way.
Labels: epyon |
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I've wanted to get to an Epyon for ages and ony now have scrounged enough time to cobble something together. I don't super LOVE this ms, but it was an interesting one in the wing universe and still a gundam, so....
Labels: epyon |
| I noticed just now that the wing zero model kits have some variances on the wing arms, but I'm not entirely sure if I want to remodel them or just resurface only.
Labels: Wing Zero, wing zero custom |
| FIgure that since the wing has been touched up and I've got something for Sandrock, HeavyArms and Altron Customs, may as well get Wing Zero Custom in there too. Starting mostly on the wings but maybe it's not much to do in the long-run.
Labels: Wing Zero, wing zero custom |
| Checking out the space gun but it may be too large, compared to the Veyeate gun. Mostly it's based on the barrel of the gun but I suppose idealy that the gun has been miniaturized for the serpent at this point in the after colony timeline.
Labels: serpent |
| My thought based on what I see online is that the gun is based a lot on the vayeate or virgo cannon so I brought in a lot of those parts to shape the business ends and other parts of the serpent gun. Probably good enough for now.
Labels: serpent |
| I have no idea what this weapon is called, but it sure is very large and even now I'm not sure how well scaled it is compared to the serpent. Still have the main ms to fix here though.
Labels: serpent |
| Working on texturing and forgot that I imported the texture for heavyarms' dual gatling. Working on the remainder of the textures.
Labels: serpent |
| Adding some geometry to some parts and resizing a bit here and there. Labels: serpent |
| Pulled in the Heavy Arms Custom (EW) dual gatlins as they look pretty identical. Labels: serpent |
| I'm using some basics to see what the general size/shape should be in terms of the finished MS's general size, but given the some images show the suit thinner than others, it's hard to go for one way and feel good about it. Will detail from here on. Labels: serpent |
| I remember this mobile suit being the first one I ever tried to build in 3d and was stumped at how to get started. I'm shocked that this MS hasn't been re-issued as at least a high grade plastic model by now though. Labels: serpent |