31 January, 2010

Astray: Flight Unit

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I confess that I'm more than a little disappointed with Bandai's move to include a rehashed version of the tactical arms for the MG Astray Red Frame. I had hoped they would instead have included the flight unit.
I went ahead and started dabbling on the flight pack based on what Bee-Craft illustrated in the Perfect Grade instruction manual. Kind of ho-hum but I think that in the end it will nice to have.
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22 January, 2010

Zaku II J: Textures Alpha

I'm trying to texture up a bunch of the OYW suits at the same time. This is kind of an alpha version of the Zaku, but it takes forever to render. I need to steady out some of the surfaces so that they look less plain and get some actual dirt look to the ...uh..dirt. Needs bumps and the works, but it's kind of the start of an interesting idea I had. Well, I thought it was interesting... We'll see.


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07 January, 2010

Xamel: Textin

I'm just jumping around with all sorts of different things I've been doing for the past...oh whatever long years. I wanted the Xamel to be a little dirtier than the rest, seeing as how it scuffles along the ground all the time. Still needs work on some of the texturing and some more displacement maps...some of it is just too flat.

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05 January, 2010

Takemikazuchi: Flight Deck 3

Going back through some hypervoxel effects with some other models, but after getting finished with the Nahel Argama, I felt as though I had abandoned the Takemikazuchi. I opted to restart and redid a lot of that flight deck from before. Unfortunately there still isn't much to see, but I'd like to actually get through this one as I have no vessels specifically for the sea, matey...harrrr!

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01 January, 2010

Nahel Argama: Boosters

Moving on to the boosters whilest finishing up some detail here and there. I need to get to the underside a little more. The last image is a scale test which shows that I need to increase the size of the ship for sure.

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